Wednesday, February 22, 2012

EDUC 6305 Advanced Educ.Tech. Jeopardy Game #22

Creating Science Basics Grade 5 Jeopardy was a quick an easy way to develop a review to engage students.  Using this format, links could easily be placed on bookmarking sites (quia, portaportal, delicious, diigo,etc...) for ease of access by students.  Games motivate students and allow students to practice until they succeed.  In my opinion, students should be given the opportunity to create their own jeopardy games.

NETS-T:  Using Jeopardy Labs, the teacher is designing relevant and engaging learning experiences.  Students are active participants and are given the opportunity to manage their own learning.  Teachers are also demonstrating fluency in using new technologies.

2. Design and Develop Digital-Age Learning Experiences and Assessments
    a.  design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

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